# Musketeer Creed *[Gunslinger](Gunslinger.md): Gunslinger's Creed* *Source: Valda's Spire of Secrets* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Musketeer (Level 3)' class='internal-link'>Musketeer</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"><a href='#Lock, Stock, and Barrel (Level 7)' class='internal-link'>Lock, Stock, and Barrel</a></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Bayonet Charge (Level 10)' class='internal-link'>Bayonet Charge</a></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#All For One (Level 14)' class='internal-link'>All For One</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Musketeer (Level 3) Be bigger, be badder, and be tougher, and no man will stand in your way. You are a living siege engine, a titan of muscle, brandishing weapons most men are incapable of lifting. Armed with these devastating firearms, you wade into the field of battle, bombarding and destroying those foolish enough to approach you. ### Bonus Proficiencies (Level 3) Starting when you choose this creed at 3rd level, you gain proficiency with the [bayonet](/3-Content/Compendiums/items/bayonet-vss.md), [cutlass](/3-Content/Compendiums/items/cutlass-vss.md), halberd, rapier, and shortsword. ### Heavy Shot (Level 3) At 3rd level, you can load and fire especially dense bullets. Whenever you hit a target with a [blunderbuss](/3-Content/Compendiums/items/blunderbuss-vss.md), [flintlock](/3-Content/Compendiums/items/flintlock-vss.md), or [musket](/3-Content/Compendiums/items/musket-vss.md), you deal extra damage equal to the number of damage dice rolled for the attack. ### Lock, Stock, and Barrel (Level 7) At 7th level, you ignore the Loading and Misfire properties of the [blunderbuss](/3-Content/Compendiums/items/blunderbuss-vss.md), [flintlock](/3-Content/Compendiums/items/flintlock-vss.md), and [musket](/3-Content/Compendiums/items/musket-vss.md). ### Bayonet Charge (Level 10) Starting at 10th level, when you move 15 feet or more in a straight line on your turn, you can use your bonus action to make one attack with a [bayonet](/3-Content/Compendiums/items/bayonet-vss.md) or a melee weapon. ### All For One (Level 14) By 14th level, whenever a friendly creature within 5 feet of you is targeted by an attack, you can use your reaction to make a firearm attack against the attacker.