# Hand of the Deckmaster
*[Card Slinger](card-slinger-nethingmagiccardslinger-cardcaster.md): Hand*
*Source: The Card Slinger*
> [!tldr] Class and Feature Progression
>
> <table class="class-progression">
> <thead>
> <tr><th colspan='3'></th></tr>
> <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr>
> </thead><tbody>
> <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Hand of the Deckmaster (Level 3)' class='internal-link'>Hand of the Deckmaster</a></td></tr>
> <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Dealer's Choice (Level 6)' class='internal-link'>Dealer's Choice</a></td></tr>
> <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"><a href='#Hat Trick (Level 10)' class='internal-link'>Hat Trick</a></td></tr>
> <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"><a href='#Wild Card (Level 15)' class='internal-link'>Wild Card</a></td></tr>
> <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr>
> <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr>
> </tbody></table>
^class-progression
## Class Features
### Hand of the Deckmaster (Level 3)
The Deckmaster is a miracle worker when it comes to performing rapid tricks with their decks. A deck of cards in the hands of a Deckmaster can be compared to a storm of swords in the hands of the most capable warrior.
### Discard (Level 3)
At 3rd level, as a bonus action you may discard the top card of your deck to gain advantage on your next attack. You can use this feature number of times equal to your Charisma Modifier. You regain any expended uses when you finish a short or long rest.
Also, when you draw a card, you may draw 2 cards and discard 1 instead of drawing just one card. Discarding a card removes it from the deck until you complete a long rest. Removing cards this way does not disrupt the magic of the deck and it continues to work as normal. You cannot discard more than 1 card per turn. The other card you can be thrown as normal.
### Dealer's Choice (Level 6)
At 6 th level, you can, as an action, draw 5 cards for the top of your deck.Choose one of those cards and return the other 4 to the bottom of your deck.You may make an attack with the card you have drawn.You can use this feature a number of times equal to your Charisma modifier(minimum of one).You regain all uses of this feature after a long rest.
### Hat Trick (Level 10)
At 10th level, you are able to throw multiple cards. As an action, draw the top 3 cards from your deck. You may attack with each of these cards as one action, each target must be within 30' of each other and the suit effect is ignored. In addition, the card deals damage only to the target(s) hit. You must finish a short or long rest after using this feature.
### Wild Card (Level 15)
At 15th level, you can make personal touches to the deck, so to speak. During a long rest, and while bonding with the deck, choose a number card (2-10) to be considered wild. When a wild card is drawn, you can choose a number and use that number as if that was the card drawb. Suits cannot be altered. The wild card cannot be changed until you spend time during a long rest bonding with the deck again.