# OTM Website Navigation ### Rules ### Player - ~~Other Character Creation Options~~ - **[1]** Other Options & Features ### Dungeon Master - ~~Cults & Supernatural Boons~~ ### References - ~~Deities~~ - ~~Recipes~~ - ~~Home Crafts~~ ### Utilities - ~~Content Blocklist~~ - ~~Prerelease Content Manager~~ UA will be folded into homebrew - ~~Load All Partnerered Content~~ - ~~Initiative Tracker Player View~~ - ~~Roll20~~ - ~~Privacy Policy~~ ## Desired Navigation ### Rules - Rules - Quick Reference ### Player - Classes - Backgrounds - Feats - Species - - - - Stat Generator - - - ### Dungeon Master - DM Screen - Encounter Generator - CR Calculator - Loot Generator - - - - Tables - **Names** moved here - Environmental Traps & Hazards - Environmental Hazards - Exploration Challenges - Weather Storms, etc - Objects & Interactable - Traps - Siege Weapons (What’s normally in Objects) - Vehicles - - - - Adventures - Books - Maps ### References - Actions - move ZGttEoT Actions to “Other Options & Features” - put downtime actions here - Languages - Supernatural Gifts & Rewards - move curses to “Curses, Contagions & DIseases” - Bastions - Conditions - move disases and contagions to “Curses, Contagions & DIseases” - Diseases & Maledictions - Decks - - - - Bestiary - Exploits - Items - Psionics - Make akin to spells - have DIscipline (spell schools) - order (spell level) - manifestation time (action cost) - increased order (upcasting) - Spells ### Utilities - Search - - - - Homebrew Manager - Renderer Demo - Homebrew Builder - RPG Cards - Texts Converter - Changelog - Plutonium Features | Page Help - - - ### [1] Other Options & Features - Witche's Curse --> Diseases & Curses (separate from Conditions) - Versatile Weapon Mastery --> Feats? Or Fighting Style? - Thrown Weapon Mastery --> Feat/Fighting Style - T:WM and T (both Warmage Tricks) combine - Any _WM Type should be a Feat/Fighting Style - MV:WM and MV:V, MV:R (actually any MV Type) add as Exploits - Have all Exploits/Maneuvers moved to Exploits tab - Move all Physical changes like Augments/Grafts/Prosthetics moved to Augments tab - Maybe move Traps, Gadgets, Devices, etc to other tab? -